2019 SUMMER INTERNSHIPS
Graphite Lab is reviewing candidates for summer 2019 internships! The program runs from May 13 – August 9th. General hours on site are from 10AM – 4PM Monday through Friday but will be negotiated...
View ArticleGameDev is growing in St Louis
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right from the jump. “When I was six, Nintendo was this...
View ArticleRollerCoaster Tycoon Story Rails Design
Hard to imagine at this time last year we’d only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by...
View ArticleCharacter Design in RollerCoaster Tycoon Story
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we’ve brought to life in the past decade. So we considered it a...
View ArticleApple’s 5 New Apps We Love
What’s in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon itself. In the case of RollerCoaster Tycoon Story, name recognition can help when...
View Article2020 Internship Update
Graphite Lab typically accepts applications for internships this month. Hosting interns on site at our studio fosters quick collaboration among the interns and allows our facilitators to coach each...
View ArticleAdding Juice to your Game
We have a term at Graphite Lab called “juicing”. It’s an unofficial term we use when referring to how appealing something is, how animated it is, how bright it is… you know, how “juicy” it is. We first...
View ArticleL.O.L. Surprise! Made with Unity Asset Bundles
Our newest app update for L.O.L. Surprise! Movie Maker is powered by Unity Asset Bundles. This method offers server based deployment of new content without material changes to the binary. This is a...
View ArticleFrom Game Jam to Atari Published
The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of the video game industry, the prospect of...
View ArticleHow Mr. Run and Jump leapt onto the Atari 2600 (and modern PCs)
The following is a re-post of an article written by John Harris for Gamedeveloper.com for the full article, visit gamedeveloper.com Mr. Run And Jump (now available for Steam, the Epic Game Store,...
View Article