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Channel: Graphite Lab | Video Game Developer, St. Louis, Missouri
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2019 SUMMER INTERNSHIPS

Graphite Lab is reviewing candidates for summer 2019 internships! The program runs from May 13 – August 9th. General hours on site are from 10AM – 4PM Monday through Friday but will be negotiated...

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GameDev is growing in St Louis

With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right from the jump. “When I was six, Nintendo was this...

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RollerCoaster Tycoon Story Rails Design

Hard to imagine at this time last year we’d only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by...

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Character Design in RollerCoaster Tycoon Story

Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we’ve brought to life in the past decade. So we considered it a...

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Apple’s 5 New Apps We Love

What’s in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon itself. In the case of RollerCoaster Tycoon Story, name recognition can help when...

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2020 Internship Update

Graphite Lab typically accepts applications for internships this month. Hosting interns on site at our studio fosters quick collaboration among the interns and allows our facilitators to coach each...

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Adding Juice to your Game

We have a term at Graphite Lab called “juicing”. It’s an unofficial term we use when referring to how appealing something is, how animated it is, how bright it is… you know, how “juicy” it is. We first...

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L.O.L. Surprise! Made with Unity Asset Bundles

Our newest app update for L.O.L. Surprise! Movie Maker is powered by Unity Asset Bundles. This method offers server based deployment of new content without material changes to the binary. This is a...

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From Game Jam to Atari Published

The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of the video game industry, the prospect of...

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How Mr. Run and Jump leapt onto the Atari 2600 (and modern PCs)

The following is a re-post of an article written by John Harris for Gamedeveloper.com for the full article, visit gamedeveloper.com Mr. Run And Jump (now available for Steam, the Epic Game Store,...

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